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	<title>Comments on: SD Gundam G Generation Wars site update</title>
	<atom:link href="http://superrobotwar.wordpress.com/2009/04/29/sd-gundam-g-generation-wars-site-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://superrobotwar.wordpress.com/2009/04/29/sd-gundam-g-generation-wars-site-update/</link>
	<description>Super Robot Wars, Super Robot Taisen</description>
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	<item>
		<title>By: asukal10a</title>
		<link>http://superrobotwar.wordpress.com/2009/04/29/sd-gundam-g-generation-wars-site-update/#comment-19328</link>
		<dc:creator><![CDATA[asukal10a]]></dc:creator>
		<pubDate>Mon, 10 Aug 2009 15:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://superrobotwar.wordpress.com/?p=6165#comment-19328</guid>
		<description><![CDATA[Will they do this in English?
or at least subtitled?
Cause if they will...]]></description>
		<content:encoded><![CDATA[<p>Will they do this in English?<br />
or at least subtitled?<br />
Cause if they will&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CC</title>
		<link>http://superrobotwar.wordpress.com/2009/04/29/sd-gundam-g-generation-wars-site-update/#comment-15748</link>
		<dc:creator><![CDATA[CC]]></dc:creator>
		<pubDate>Sat, 02 May 2009 12:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://superrobotwar.wordpress.com/?p=6165#comment-15748</guid>
		<description><![CDATA[Ese juego sera lo mas cercanoa un SRW en Wii! ^_^]]></description>
		<content:encoded><![CDATA[<p>Ese juego sera lo mas cercanoa un SRW en Wii! ^_^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://superrobotwar.wordpress.com/2009/04/29/sd-gundam-g-generation-wars-site-update/#comment-15734</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 01 May 2009 17:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://superrobotwar.wordpress.com/?p=6165#comment-15734</guid>
		<description><![CDATA[@aPerson : stupid]]></description>
		<content:encoded><![CDATA[<p>@aPerson : stupid</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: aPerson</title>
		<link>http://superrobotwar.wordpress.com/2009/04/29/sd-gundam-g-generation-wars-site-update/#comment-15731</link>
		<dc:creator><![CDATA[aPerson]]></dc:creator>
		<pubDate>Fri, 01 May 2009 15:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://superrobotwar.wordpress.com/?p=6165#comment-15731</guid>
		<description><![CDATA[oops.. I guess this isnt banpresto? what the hey!]]></description>
		<content:encoded><![CDATA[<p>oops.. I guess this isnt banpresto? what the hey!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: aPerson</title>
		<link>http://superrobotwar.wordpress.com/2009/04/29/sd-gundam-g-generation-wars-site-update/#comment-15730</link>
		<dc:creator><![CDATA[aPerson]]></dc:creator>
		<pubDate>Fri, 01 May 2009 15:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://superrobotwar.wordpress.com/?p=6165#comment-15730</guid>
		<description><![CDATA[@-_-

youre right... games like srw and ggen gets their saving grace for the fun of thinking and strategy. the animations are just &quot;the cherry on top the cake&quot;. the animations on these are noticeably bland compared to recent games because banpresto is afraid of pushing hardware limits. that happened to SRWXO.]]></description>
		<content:encoded><![CDATA[<p>@-_-</p>
<p>youre right&#8230; games like srw and ggen gets their saving grace for the fun of thinking and strategy. the animations are just &#8220;the cherry on top the cake&#8221;. the animations on these are noticeably bland compared to recent games because banpresto is afraid of pushing hardware limits. that happened to SRWXO.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://superrobotwar.wordpress.com/2009/04/29/sd-gundam-g-generation-wars-site-update/#comment-15718</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 01 May 2009 02:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://superrobotwar.wordpress.com/?p=6165#comment-15718</guid>
		<description><![CDATA[if you all notice the unit &amp; character number in the offical site had incease from 600+ to 700+ i hope that it can incease till 1000+ if possiable]]></description>
		<content:encoded><![CDATA[<p>if you all notice the unit &amp; character number in the offical site had incease from 600+ to 700+ i hope that it can incease till 1000+ if possiable</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Debris</title>
		<link>http://superrobotwar.wordpress.com/2009/04/29/sd-gundam-g-generation-wars-site-update/#comment-15688</link>
		<dc:creator><![CDATA[Debris]]></dc:creator>
		<pubDate>Thu, 30 Apr 2009 05:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://superrobotwar.wordpress.com/?p=6165#comment-15688</guid>
		<description><![CDATA[Passo la mano..troppe immagini...]]></description>
		<content:encoded><![CDATA[<p>Passo la mano..troppe immagini&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 00-Riser</title>
		<link>http://superrobotwar.wordpress.com/2009/04/29/sd-gundam-g-generation-wars-site-update/#comment-15683</link>
		<dc:creator><![CDATA[00-Riser]]></dc:creator>
		<pubDate>Wed, 29 Apr 2009 16:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://superrobotwar.wordpress.com/?p=6165#comment-15683</guid>
		<description><![CDATA[Dont mind me if this is wrong, but in order to be able to beat any strategy game, you should be able to PREDICT the enemies next move one way or the other. I dont think AI being predictable will lead to a bad game at all, there are plenty other ways you can do to improve the challenge/excitement of the game.]]></description>
		<content:encoded><![CDATA[<p>Dont mind me if this is wrong, but in order to be able to beat any strategy game, you should be able to PREDICT the enemies next move one way or the other. I dont think AI being predictable will lead to a bad game at all, there are plenty other ways you can do to improve the challenge/excitement of the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vermillion</title>
		<link>http://superrobotwar.wordpress.com/2009/04/29/sd-gundam-g-generation-wars-site-update/#comment-15681</link>
		<dc:creator><![CDATA[Vermillion]]></dc:creator>
		<pubDate>Wed, 29 Apr 2009 12:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://superrobotwar.wordpress.com/?p=6165#comment-15681</guid>
		<description><![CDATA[@-_-
Yeah but while I agree with you what was Duo said is the most important for a ppl who love this GGen or SRW series, they could careless about AI just not too mindless is enough or else this two series is not for them.]]></description>
		<content:encoded><![CDATA[<p>@-_-<br />
Yeah but while I agree with you what was Duo said is the most important for a ppl who love this GGen or SRW series, they could careless about AI just not too mindless is enough or else this two series is not for them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Spoiler</title>
		<link>http://superrobotwar.wordpress.com/2009/04/29/sd-gundam-g-generation-wars-site-update/#comment-15680</link>
		<dc:creator><![CDATA[The Spoiler]]></dc:creator>
		<pubDate>Wed, 29 Apr 2009 09:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://superrobotwar.wordpress.com/?p=6165#comment-15680</guid>
		<description><![CDATA[cant wait to play this game.]]></description>
		<content:encoded><![CDATA[<p>cant wait to play this game.</p>
]]></content:encoded>
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