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Pics from Famitsu magazine.
Aquarion’s pilot system
– 7 members
– Aquarion will have 3 pilots
– The members are changeable (Apollo will always be one of the pilots)
– Depending on which character you choose as the main pilot and in which Aquarion you choose to use, some of Aquarion’s weapons will change
– There are 5 patterns for pilot placement:
Apollo, Sirius, Silvia
Apollo, Pierre, Silvia
Apollo, Sirius, Reika
Apollo, Pierre, Reika
Apollo, Jun, Tsugumi
Aquarion’s Elemental system
– When the main pilot’s will reaches above 130, the Elemental System activates
– The pilots of the Aquarion will gain the stats for each stat category based on the highest one in the team. So for example, if Apollo has the highest melee stat, the other two will copy that stat, and Apollo will copy shooting stat from whoever has the highest number in the team, etc.. Kind of works like souped up Synchronization Seishin in OGs.
Gravion’s Gasshin system
– When Touga’s will reaches 130, you may change Grankaiser into God Gravion
– However, you can only use God Gravion for 3 turns, and it is only usable once per map
The Satellite Cannon
– This weapon can only be used in maps where the moon is visible
– You must wait for 4 turns for it to charge each time you want to use it
– When it is done charging, you will be notified with a cut-in animation
– Two variations; an ALL Attack Satellite Cannon, or a MAP Attack Satellite Cannon
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29 Comments so far
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nice, they actually implemented Aquarion’s Element System
Comment by WOWOWEE July 25, 2008 @ 2:55 pmit would be awesome if you could get 1 or 2 Mass Produced Aquarions to accommodate all the Elements
Wow, Sandman-sama!!!
Comment by Alex July 25, 2008 @ 4:59 pmThe only major bogus detail I find is related to the Gasshin system. 3 turns is seriously no time, unless they make attacks for of 7000 or more
Comment by Big-O July 25, 2008 @ 8:11 pmThose are some tough restrictions on the Satellite Cannon, it better be destructive as fuck!
Comment by Anonymous July 25, 2008 @ 8:38 pmAs I thought. Since the theme of SRW Z is animation face(I guess), the moral system is same like Alpha 3 with few improvements. Result –> IIIII eaaaaannnnnnttttt iiiitttttt. I bet my ex-girlfriend will want this. Anyway, III waaaaaaaaannnnnnnnttt iiiitttttttttt. ^.^
Comment by judo0054 July 25, 2008 @ 8:38 pmTranslate by Rasmiel@gamefags
Comment by lxs July 25, 2008 @ 9:58 pmeh?
dont really mind about the gasshin system since as in the anime gravion cant maintain its form that long anyway so no biggy and just like SRX in shin SRW
Comment by zengar July 25, 2008 @ 9:59 pmIs there a difference between Gravion
Comment by Gaofrygar July 25, 2008 @ 10:35 pmand God Gravion? I only watched the
first season.
hmm…. I’m glad to see these new features in SRWZ. Its not a rehash with a few new robots (Don’t get me wrong, I love all the SRW games, rehashed or not). But SRW has alwasy been about spamming your most powerful attacks on bosses, you had to. I hope the difficulty is adjusted seeing as God Gravion is only usuable 3 rounds, once per map, and the Satelite Cannon only when the moon is visible. Otherwise, I like the features, more strategy in your fights! I only hope they have an animation for your transformation and combinations in this, then SRWZ is perfect
Comment by Kenpei July 25, 2008 @ 11:15 pmThis time Satellite Cannon has some changes. I can still live with that.
Comment by RobodudeDX July 26, 2008 @ 12:16 am@Gaofrygar: There is no mecha literally called ‘Gravion.’ That’s only the shortened name of the show. Gran Kaiser and several other units combine into God Gravion. You should already know this from the first season.
Comment by Milkman Dan July 26, 2008 @ 1:43 amso we’ll only be able to use the combined
Comment by Gaofrygar July 26, 2008 @ 3:42 amform for three turns? Well that kinda
sucks but I guess it never really was
combined for long periods of time.
Gundam X Satellite Cannon system sticks back to PS SRW Alpha Gaiden series . i guess this is beter and realistic in the TV show comparing to the GBA SRW R which u can use the Satellite Cannon after even 4th turn even without the moon appearing.
Comment by RJ July 26, 2008 @ 9:01 amthis game starts to disappoint me more and more….
Comment by ottoto July 26, 2008 @ 11:31 amjust hopes the originals characters going to be more enjoyable….
But, one thing i do like is that Cut-in for maps and specials power ups is back….
As far as units go, folks who only watched Gravion are getting less than half of the story concerning units. There’s a lot more in Gravion Zwei.
Comment by Milkman Dan July 26, 2008 @ 9:55 pm[…] More pics of Super Robot Wars Z [image] Pics from Famitsu magazine. Aquarion’s pilot system – 7 members – Aquarion will have 3 pilots – The […] […]
Pingback by Top Posts « WordPress.com July 27, 2008 @ 7:02 amtendency of God Gravion getting to stay combined longer when we reach into further stage I hope,especially when they stepped into Gravion Zwei story.
Comment by PandamanZ July 28, 2008 @ 6:59 pmThe thing that bugs me is that none of these are actually “new systems”. They are all just rework of some other systems SRW have used before….
Comment by realgundam July 28, 2008 @ 7:00 pmI’m sure Gravion’s not gonna be like
Comment by Gaofrygar July 28, 2008 @ 8:57 pmthat for the whole game…but if it is
that means that it might have a
tendency to be super overpowered.
Does anyone have pics of the other versions of Gravion? >
Comment by lxs July 29, 2008 @ 4:36 amLike God Gravion and the like?
I kinda dig how Gravion works. It reminds me of the show.
Comment by Super Joe July 29, 2008 @ 10:43 amYeah when Gravion first came out
Comment by Gaofrygar July 30, 2008 @ 12:47 amall the ppl I knew were saying how
Gravion seemed like it was written
expressly for SRW games.
Realgundam got a point there, none of these are NEW at all.
Aquarion is actually based on the Grendizer where different weapons attached mean different SPs
Gravion’s gasshin is nothing more like those 1 shot type super weapons like the Goldion Crusher. Hell, even the Idion’s Idion Gun is better than this one.
Satelite cannon is just another one of those term-based weapons like combination attacks where certain requirements are needed to be fulfill only then it can be usable.
The only thing changes is the difficulty but that can be cracked once you get the math done and work out a 100k one shot kill.
SRW is solely based on fanboys habits of comparing this and that mech on whether who is stronger, faster, cooler etc. But identity wise, can SRW continues to stand on its own without ‘borrowing’ and exploiting mechs? Honestly, I don’t think SRW can lives up to names like Gundam, FinalFantasy and FrontMission who can stand on its own without ‘borrowing’ from others. Crossovers are fun but too many repetitions can make things bland and boring, I can draw a million fan arts but I do understand how boring it is to keep playing the same old crap alone with same imaginary characters.
Whether does Namco-Bandai got the balls to turn SRW into something else other than ‘borrowing’ mechs, only time will tell. If that happens and everything are totally original, then I might consider playing the game again.
Comment by codename:v August 1, 2008 @ 1:54 pmTo CV
Comment by RobodudeDX August 1, 2008 @ 8:57 pmyou claim that you dislike crossover but why you always compare UC Gundams to other non UC Gundam. Each Gundam Shows have its ups and downs. For me I enjoy all gundams and I don’t usally compare them if I am watching the shows.
Namco-Bandai already turned SRW into something else other than ‘borrowing’ mechs, it’s called ‘Original Generations.’ Heck, there was even OG Saga a little while back, which was very different from the usual SRW… but you bitched about that too, so I guess you don’t know what you want.
Comment by Milkman Dan August 2, 2008 @ 7:12 ami wonder if CV know why Namco-Bandai wants to buy over Banpresto gaming and owns it? It’s bcos of SRW’s popularity in Japan. And he still dun get the point why SRW is doing so good.
Comment by RJ August 2, 2008 @ 8:35 amCV just “not reading” and not hearing about that
Comment by Epsilon_013 August 2, 2008 @ 11:48 am🙂
i bet that already a “fact” lol
Comment by RJ August 4, 2008 @ 12:50 amThe reason why God Gravion can be combined just only three turn per scenario is to draw player’s attention to other units like Grankaizer, Diva and others. Anyway, it should be combined for longer time in the latter part like God Mask in SRWD, I hope.
Comment by Jark_kaizer August 6, 2008 @ 6:25 pm